Thanks everyone for comments. @cycrasx: Yesss... Triggerguard is already deleted. I'm redoing it completelly... As is in those screenshots, it have 720 triangles. I'll try to make it lower count. @KoldIt: I was planing to play a little with policount reduction tool later. @Baddcog: I made some research before modeling…
See you at TI4 then everyone. Had several close calls with tickets being in my cart but multiple failures, 503's and then an empty cart made today a sad experience
I tried buyin it before the beta went up last night. However, my crappy phone couldn't connect to the site i kept getting 502 errors I knew i should've bought it earlier oh well.
[ QUOTE ] looks good, close to the original, although I'm not a BGC guru I think the cell shading is pretty cool but may benefit from some more contrast on the metallic parts (almost white for highlights and dark grey for shadowed areas) you could make it a cool ut2004 character using stock anims aswell IMO [/ QUOTE ]…
Thanks guys :) means alot I've been wanting to get "Character Texturing for Production" for some time now maybe I should consider it more seriously though. but could anyone show a break down of the layers from one of their flats? You can water mark it to fubar and back I don't mind :) Im just under a little pressure at the…
Eat here. Do it. http://www.urbanspoon.com/r/6/85032/restaurant/Nob-Hill/House-of-Nanking-San-Francisco Tell the owner (short, old Chinese guy [you'll know em!]), that it's your first time there. He'll take care of ya. ;) I grew up in South SF and the outer cities (Pacifica, Daily City) but didn't really do much at that…
@narticus: Thank you man! @AlexCatMasterSupreme: There are actually 502 tris, these are just little props in the middle of the scene, do you think that I lose too much detail in my silhouet or something because of the low polyness? Where do you think that I need to tweak exactly?