think it will work... but i would ask Lee here.. http://www.cgfeedback.com/cgfeedback/showthread.php?t=1488 Lee is the scannig master.. http://ir-ltd.net/
Hey Polycounters, Here is my latest game asset created in Maya , Photoshop and Xnormal. Floor was entirely done in Photoshop. Comment and critique most welcome. Polycount: Helipad(1486 Tris)
SideFX Prisms was definitely the first. It's been around since 1987! Technically some of the code is based off software from even earlier than that. https://www.fxguide.com/fxfeatured/side-effects-software-25-years-on/
Beautiful art! The Model 1887 is probably my favorite, but random 1px scratches on the texture are let down for me. What were the style guidelines? Did they give you any details on that?