Robot HUD mockup test https://youtu.be/i7jiAc4rKhU - Generic HUD mockup, need to add more specific style / motif Starting area + Gameplay tests https://youtu.be/z5Xf41UOlag Problems = - Robot switching feels more annoying than fun right now - Flashlight is too dim for far objects, and too bright up close - Drone…
Hmm, (this is based upon UDK, but the same idea should apply to other stuff more or less if they allow it) the closest think I can think of is using the a Fresnel alongside a mask in your materials opacity slot. Also, offseting that Fresnel/mask with a Bump/Parallax function should do the trick. I'll post up a quick image…
Also realized we haven't really shared much on gameplay, should probably do that once we have some UI in =) . Speaking of, we've started doing some mockups for UI, it will probably be temporary until the final version release but for now it's this. The logo is also not even close to final but the vibes are here trying to…
This is amazing work! So many details!! 0.0 Wow! It looks very immersive. Really sucks that you got sick with pneumonia, I had that once, not fun. Glad you're doing better now. :) This is one very impressive project! =)
Thanks. The scrapes on the edges of the upper receiver along the stock channels are popping like that from the angle of the light catching the spec hard. Its all in the spec along that edge, maybe a bit darker in the diffuse. Though I do agree its probably too strong. When I go back over it, I'll see what I can do about…
We are Ripple Creek, a team of Michael Z. Williamson fans who are in pre-production of a <u>Freehold</u>-based FPS mod. We are planning to use UE3 and therefore seek anyone who is a great artist or coder with the time for such a project. This is not meant to be daily involvement, but we will have a schedule once the…
Yea, I think the critique about subject material is a tad harsh in here. The art itself is very solid and well done. Materials could use work but still solid. I think it's a very appealing piece. I have to agree that a little more clothing is always more interesting to me because you get to see more design and more…
I played about 200 hours of L4D. The gameplay is pretty fun for a few months, but with the lack of Valve's commitment to update to fix bugs / exploits the gameplay gets really bad once people use the exploits in practically every game. On top of that, L4D has the most immature player base I have ever seen online. The lobby…
Yes, it's been fun. Makes itself. So in a way, GT lives in a child's idea of a game . It's a mish mash of their favourite toys and nonsense rules for how things work. Everything here makes sense for someone incomplete in the brain. Child logic: These people make monorails with two rails; it's twice as fast that way.