Precisely, the best sci-fi films succeeded because the suspension of disbelief was in their -ideas-, not in their spectacle. The first Jurassic Park had an amazing script, of course based on Crichton's novel, that had a lot of people believing maybe you could clone dinosaurs... And the VFX team completely sold it. Nowadays…
Thanks for the support guys! Anyway, another weekend - another update. I Gave him glasses, chains with crosses and changed the general shape of his hair. For the chains i downloaded this great MEL-script from Creative Crash that i highly recommend trying out. Next is polishing his pouches and houlster. Again, thanks for…
Bluescreen randomly popup when I close 3ds max seems like a normal thing to happen on my PC, wait for it to restart itself and continue life. Most of the time (it's not THAT many though) happen after I'm doing my MAXscript stuff, cus I restart max alot during the debugging process of my script and bluescreen occasionally…
I don't think I've ever seen a requirement for an environment artist needing programming knowledge. Knowledge of the unreal material editor and blueprints might be useful but you could get work without it. From what I understand the scripting side of things would be left up to someone else like a level designer or a…
Pedro ;) You portuguese stallion! Well not a huge update here, been doing alot of tinkering with the ivys. Had some issues with my export/convert/material scripts not behaving correctly, so reinstall was in place! I'll be leaving the ivys alone for a while now to get back to the building instead, adding variations and…
You could... convert it over to edit poly, straighten and align the edges, then select the boarders and click "create shape" to convert the edge selection back into splines. I would be tempted to use the 2D-3D unwrap feature in TexTools so I could straighten the edges in the UV editor (straightens a bunch of edges horiz or…
well i guess what you would need to do is script some sort of distance detection for an object, so you can switch the material to a translucent one, as i doubt making every asset with a translucent shader would be very good for your performance, the translucent material is pretty straight forward, there are plenty of nodes…
You should try and use de-triangulate on your mesh(there are some scripts for that). You might get better looking topology then. 100 tris are actually a lot. I mean what if you would do the same thing for several different parts? Also I think ace-angel is talking about skinning in 3ds max. Selecting each of those vertices…
nevermind. Just fixed it. I've been struggling with this since yesterday Basically uv's must exist for everything. Not just the parts u want in the bake. Maya has this thing that can create a empty uvSet. Just had to leave the parts that didnt wanted out side the uv space. Maya could use a blended box mapping tool or…
Your best bet if you want to try your hand at game writing, scripting (as in code) and design to see if it's your thing and worth the difficult path to pursue it is probably to grab one of the RPGs that came with a campaign builder and knock out some campaigns. Dragon Age: Origins had a good one. Alternatively, if you want…