lookin good man, i like the underlying textures, but the blood is really fake looking. its never that red except possibly over white surfaces. try to get more dark crimsons and browns in there and it will be much more realistic. if you want, play around with my blood brushes, they work real good on a multiply layer…
Rurouni Strife, As willy-wilson pointed out, the wip images thus far are all just simple screen grabs from Maya. Later, I plan to use Marmoset Toolbag (or something similar) and Maya Mental Ray for final renders. EDIT: All screen grabs are now Marmoset Toolbag, minus the ZBrush hires sculpt ones.
Very early in game WIP shot made of all brushes. I'm already liking the direction it's going though. Lighting is there just to light the map but tell me if you guys have any good ideas on how to light this. I have some good ideas based off references on how to make the pipe systems a bit more interesting.
Thanks for even more feedback guys, I agree about keeping the plant small, as for thin leaves.. we'll have to see :) Went in circles for a bit but now i'm back on track. Wip of the retopology: Sorry bout the colour. was the only one that didn't show the topology lines over the hi res. bed time. Venusaur! SLEEP! zzz
Some awesome stuff here guys. I have been doing a lot of 2d practice of late to try and bring my texturing skills up to standard. Anyways, heres what I'm working on now. Its a bit stylised and also my first go at color so feel free to be brutal with the crits and tips. Still WIP
Yeah..I tried messing around with the ground and night color but the background stayed black. I cannot believe how difficult this is to do. It is so easy to do in 3dsmax. All I want to do is replace the physical sky with a background image. Here is a WIP render of my scene. I want to replace the MR physical sky with a…
I've been waiting for this thread to pop up lol I love the style so far, I do agree that the colors need a bit more coordination but I understand it's still WIP. All these environment topics are giving me tons of inspiration for what I'm currently working on :D Keep up the great work, I'll be watching this :)
Hey guys, Here are a few more small WIP updates on some stuff i have been working on since my last post :) I tried to make the cabinets detail a little generic as i want to texture a few different versions (metal and wood) so i can reuse them later. C+C is welcome :)
Level design looks cool. Seems pretty reasonable. I'd love to test it out, however. Especially cause i just started my first DM map so i am curious to see others' wips at the same time And i could provide some fb after testing i guess. Keep it up, good job.
When I first glanced at that image I thought it was a sort of washed out reference photograph. It wasn't until after I read the top block of text and looked again that I realised it was the WIP - bloody nice start. In fact, I checked out your blog and the entire thing is full of great stuff, or as they say on the internet,…