Hmmm, somebody ran home and wrote a treatment right after seeing 'The Incredibles' script at the office last year sometime. Not only that, I distinctly remember a Disney Channel movie a few years ago, with Robert Townsend, about the one kid in the superhero family who didn't have powers... So Disney is plagiarizing…
You press ctrl-s? Less tongue in cheek: Take a look at the Subtool Master script they released, it skips over the doc/tool and automates going to the top level to avoid on save crashes. GCMP: They both MB and ZB have trials, try them. Neither is much like Photoshop, but if you're familiar with sculpting in clay it's…
After you install goz from zbrush close it. copy GoZBrushFromMaya.mel to C:\Program Files\Autodesk\Maya2018\plug-ins From C:\Users\Public\Pixologic\GoZApps\Maya also Copy userSetup.mel to C:\Users\username\Documents\maya\2018\scripts from C:\Users\Public\Pixologic\GoZApps\Maya https://www.artstation.com/cordova5252
Maya-better animation, 'faster' modeling setup with shortcut keys. Max- A 'bit' more crash prone thanks to the auto-save feature. Also 'quat' curves can go straight to hell. It's also easier to implement plugins without being a script monkey. My personal favorite is Microsoft Paint. It's like the Nintendo Powerglove. It's…
learn udk learn zbrush scripting learn more chinese learn more hebrew update my website (1 year overdue) eat less (drink more? hmmm) visit tokyo finally make my own hummus try out the goulash recipe of my mom (should have done this long ago) be less impatient...
Cool I thought as much I tend to struggle when it comes to drawing concepts in photoshop so I use Corel Painter as it has a more traditional feel but keep to photoshop for my textures. How did you render your stuff with the default or did you download a script or something? Regardless all looks mint still lol :)
I believe ignore backfacing works the same way backface culling does by using the face normal to determine if it's drawn (or selectable) or not. This is why it's allowing these verts to be selected. Would it be hard to code something like that? Probably not, you'd just have to check if those verts are behind the drawn…
To be fair, they basically were scripted cutscenes. You couldn't do anything to change them in any way; they always played out exactly the same, the only difference being that you could run around jumping on shit and the characters would look at you as you did so. Yeah, it adds immersion, but let's not make it out to be…
Look for a .mel script called localOrient on www.highend3d.com. It allows you to change the direction of the pivot point on your object, so that all your extrusions etc. can work nicely on a non xyz aligned object. Word of warning though, it screwed up the snapping tools for me, although one of my workmates uses it without…
1.) rotate the view so that you can see the front better 2.) right click in that viewport and click "quickslice", you will see a dashed line where you can define your cut - make it at the 1st 1/4 of the model and rightlick to apply that should add a splitloop (easier though with polyboost, max2010 or some custom script)