yes this is possible with autohotkey. For example, you can make autohotkey send ctrl alt shift in 3ds max by just pressing tab. so tab-A would send ctrl alt shift A to 3ds max.
No arms come straight out from the body like how you have them. For example, the pectorals need to tuck in, not just sit on top of the arm. Google "arm anatomy" and look at how the muscles overlap.
I want to build levels with this! It's beautiful, and looks fun to work with. If I didn't have the expenses I have now, I'd buy just to release an example game of what could be created with it. Thanks for sharing.
Hello everyone i'm new here but i got some good stuff in my workshop chekc them out :) My workshop for example RAMPAGE AK-47 or PROTECTOR UMP-45 [IMG][/img]
Yeah like I said, there are instances where the complexity of the alpha would mean way too much geometry, and in those cases its good to use. Small chains and that sort of thing would be a good example.
@Hourences Great idea! I'll definitely give it a try. Has this been done in any game that you can think of? I'd love to see an example if possible. I'll be sure to play around with it. Thanks for the feedback!
No, same side. Modeling toolkit Target Weld is best example of this. It tries to guess which vertex you "want" to choose and sometimes hovering over the one you want to select, actually selects a different one.
Sculpting is great but the textures aren't doing the model justice. ps: uploaded image quality is a little too low. Not sure who your with but you should be able to get away with anything <1mb at photobucket for example.
Awesome Work .... But Why Crytek downgraded the graphics and features of the PC to Consolle version ??? I know is not fault of graphics and your work is stunning , an example to follow :) ..... Love the rural house but these vegetation plants are real or fake?
cheers, will check that, one more question, is it possible to manipulate the mask like you can in Photoshop, for example, I want to be able to select a piece of mask then cut/copy it to some other places, is it doable in ZBrush?