the sales blurb on the "what is radiosity page" says this about performance: The phrase "real-time radiosity" is both over-used and abused in the graphics literature. For use in a game, computing radiosity at 10 frames per second (fps) is simply not good enough. For a lighting technique to be practical then in isolation it…
I'd like to talk about the video and what was said, not whether or not you find it credible as I simply don't give a shit. It's an interesting movie that raises a lot of questions. Even if 10% of it is true, I know more than I did 2 hours ago. The stuff that goes on a bit later in the video about the Venus Project is…
Too slow, I have no patience of waiting your pics to load. The best to not have any javas or any flash on your website. HTML is still da shit, so why not use it. A company have only 10-20 sec to watch each portfolio people sending in. Forget the design or any flashy style if you aint going to search as graphic designer,…
http://parkablogs.com/ this guy reviews tons of art books. with pics and videos flipping through. good info for those who are wondering which book to buy next. also, here's another hot tip from me. i got myself citadel catalogue (games workshop stuff) which was about 10$ and has like 400-500 pages of warhammer, wh40k and…
I sent a PM, but I have no idea if it went through... Excellent work! I didn't react to the matte-edges at all; but if you want to perfect it (and skip the re-rendering), you're looking for something called "holdback matte". I don't know what compositing software you're using, but this is a description of the steps that…
oooo new zealand ey? I can only think of 2 places that would use your skills over there. And either one if you land it huge congrats! Head sculpt looks really good :) . Be careful though all your head sculpts use the same facial features, nose especially. Try out alot of different nose shapes. Hell try sculpting 10 or so…
Maybe I'll start a poll, but it seems to me that there's generally a lot more environment/prop art than there is character art for most games. I mean, out of the teams that I've dealt with and games that I've worked on, it isn't uncommon to see only 2 or 3 character artists/animators, and 10+ environment/prop guys on a…
well if they move before, then create frames before as well. max always interpolates from one frame to the next. so if you want "no movement" you must make sure keys exist that cause no interpolation (ie interpolate from/to the same state). so lets say at frame 10 you want your modified vertices, but not for the rest of…
I think it's cool that older generations are getting into gaming. Then maybe people wouldn't associate it with kids only. They like to blame anything undesireable about kids, on gaming. Like attention spans, anger, and obesity. Funny, these all existed when I was a kid prior to the rise of the Atari. I'm sure I'll still be…
Thanks for the comments! Sorry about the load time... I am trying to get things set up for my new site and for now I just dump it on my school site to atleast host it. http://student.vfs.com/~3d58jay/3d58jay_karatepieceVer2.mov This is the update for my piece. This one is 10 MB, but I will try and cut it down. Further…