- Be in photoshop - Create single layered texture - Save it out as .png - Load up Max and put it on an object: I should note, that I can fix this by just creating a layer underneath (in photoshop) and filling it with a colour. I'm not interested in the fix though, I'd just like to know why this is happening. As you can…
Nope, that's the way the ratio works. If say you want a circle shape to be mapped to a circle instead of an oval, you can scale it by half with the type-in spinners at lower left in the Editor window.
click on the circle plus next to Bip01, then again on the circle plus of Transform. the should expose the Verticle, Horizontal and Turning that you are after. this can be done in both the Dope Sheet and Curve Editor
Haha, I was just going to post that solution. I made two circles, had the camera follow one and its target follow the smaller circle. Glad you figured it out.
Oh wow, fantastic work on the metal. Only recommendation is where you have those circles (where it was hit with a hammer probably), just fade out part of the circle into the rest of the metal.