Hey Sean, Making render passes in Maya isn't super difficult. I found that the help doc was all I needed to get me up to speed. Render Passes Help Page For your specific needs, I'd just use the 'Camera Depth' pass for depth, and use 'Material Normal (World Space)' for your world space normal map. (You'll find those passes…
Hey guys! I'm new to the normal baking stuff, so forgive me if that is a trivial problem that i'm having troubles with. (I'm working in 3ds Max 2010) I was trying to bake normals to a simple cube: http://img266.imageshack.us/img266/8881/screenshot011v.jpg i've unwrapped the right one like this:…
notman said: Thanks. That's so weird though. Here's a rar of 453 pictures: https://dl.dropboxusercontent.com/u/44971441/Misc/Uncharted™ 4_ A Thief’s End.rar