Fundamentally, polygon modeling hasn't changed much since the SM64 days. Perhaps the thing that caught your eye is the fact that N64 and PC game models back then were either segmented, or continuous but extremely lowpoly. You can find old tutorials by appending "before:2010" to a youtube search.…
Thank you for the advice! I saw a lot of tutorial videos, and they said something like try to limit the shading issues in a small area, then that will be unnoticeable. But most of them are doing concept art or design, so it confused me if it's the same for in-engine assets.
Instead of actually finishing a full character, I am messing with hair strands in Unreal Engine 5.3. I really wanted to see how to set up the groom component, group IDs and physics properly. Shout out to Andrew Giovannini's tutorial for hair in Unreal! I wanted to try a braid and figured this would look nice on my…
right now i'd say search for some simpler modelling tutorials and just follow them. i know its tempting to go all in, but feels like you lack a bit of basics and some experience.
It sounds like you want a shader that blends based on height and slope. If you stretch the terrain up too high and you get ugly distorted textures you will want to go with a shader that has "triplanar". Max is pretty limited on this front. There is a small chance you could piece something together using the data channel…
I'm a little bit late to the post and I see a lot of great advice here. I actually given the same thought about this not long ago and decided to write it down. Here's the link to the full text. I'll summarize it here if it's TLTR for you. - Decide early on industry and specialization Every specialization and industry…
Hello! So, I made 3 space switches for a controler in Maya, with parent contraint, I made a button of type 'enum' and set driven key with these 3 constraints in order for the whole thing work. Whenever I position the controller with space switches and then position some other controller, the controller with space switches…
I believe that a great artist is a person who knows how to inspire and motivate others. My whole purpose of this post is not just for me to achieve my personal achievements, but also help others to reach there goals and purpose in life. In this blog post, I'm going to share with you everything that I have learned. My Tips,…
Hi I have tried to many tutorials on this and none seem to work when i follow them from beginning to end. I jsut want it drivable. So the issue is, when i play, it spawns correctly with cam and mesh. Though the mesh is somewhat below the ground, and it does not move at all. Belove are the steps and things i have done. What…
With the ever increasing power and improvement with technology, smart phones are able to push more pixels and more polies with each generation. What does this mean to us as 3D Artists? Well it means we can have 3D modeling packages like the iSculptor app for the iPhone. iSculptor is a 3D modeling application developed by…