Alex Garland is writing it too ... which is vaguely interesting. I don't rate his writing though - while the Beach was pretty good, The Tesseract was thuddingly awful and the 28 Days Later script was mediocre at best
Yuppers, it's in Vista. It's much like Google Desktop (hot damn that's an awesome tool). We use Google Desktop at work to search through some 300 PC's, when we're looking for script examples and snippets.
Try setting the units/grid to "game". Will give you a power of 2 grid and a 1:1 unit conversion. If that fails, try the .ASE export script? It'll be on google somewhere. Sparking spot, I think?
Sweet guys. Thanks for all the tips. I'm at work today, but I will have some progress before the weekend is over. And I am a max user, so I will look into that script, Vig. Thanks for the paintover!
I pretty much work the same as MOP, with a bit of pelt mapping thrown in....only plugin/script I use is the one Low Odour wrote for seam elimination... http://boards.polycount.net/showflat.php...true#Post175645
hell yeah, I can't believe I still have to dig up scripts to do these simple operations. Vertex snap, re-select and Merge isn't the same as a single click & drag... 1994 heh
No need to wait for christmas there's better than this. Here's a script that collapse everything to the world origin namely "xyz center coord" i use it on everything. http://forums.cgsociety.org/showthread.php?t=310001&highlight=Collapse+World
i have a question did you use a script to create all those rivets along the surface of the plane beacuse i would like to get a hold of that technique to use on my high poly models.
thanx for help got this link from good people at zbrush central http://206.145.80.239/zbc/showthread.php?p=213838#post213838 a plugin called smartdiv This tiny script retains the proportions of a model when subdividing
just animate like you're used to (merge all the animations to one file) and export as md2 i used this script to export, dunno if it works in max 2008 http://www.blitzforum.de/upload/file.php?id=1627