per- and here is the point- xbox360 isn't such powerfull as I tought before I knew specification for xbox artists- why xgames are awesome? postprocessing etc etc but for example it has very small memory for textures and next thing- You are right about the balance- prop like a chest, box, barrel etc must have less polies…
Personally I have the opposite problem, I'm prone to workaholism and I don't play enough. Being productive is one thing, but given how time consuming game art is, keeping your passion alive is very important. If playing games and making art is making you happy then try to find the right balance. But I don't really agree…
internal HR and recruiters, probably ok and worth replying to if you are interested. as in if their email address is a game studio address and they work directly for a studio. "linkedin" recruiters or 3rd party recruiters trying to snag a recruitment or referral fee.....avoid. They are not really bringing anything to the…
I am not sure how it's in major studios. We have Max pipeline. Still animation guy works in Maya. VFX one in Houdini. . Some people use very old versions of Max , many years before subscription, because they are working from home. It's just not so big of an issue anymore. You just have to know Max to certain extent . As of…
This is every artist's wet dream, finally a step forward. The workflow of making a high poly to throw away purely to waste time by baking down to a lower res model is obsolete and over a decade old. So the fact that this has come out will unleash our potential! Don't be scared guys, this purely benefits us and our artistic…
Cool to see a Polycounter attending the FullSail jam! Orlando gamedev has come a long way. That's the one I normally go to. This was my fourth GGJ. Actually ended up going to the Downtown Orlando location to try something new. In part because my old coworkers Jose Dieck and other guys from n-Space decided to go there as…
Sidestepping the emotional aspects, i will just highlight a few feedback points on your portfolio artworks : - you seem to like to include both highpoly/midpoly and lowpoly versions of assets (in some cases with duplicating textures or rendered in different renderers) - i think its unnecessary -- if your goal is to work in…
LET MY NAME ENVELOP YOU. SEEK NO SHELTER FROM THE FLAME OR THE TEETH OF THE BEAST. CLOAK YOURSELF IN THE FIRE OF MY WORD AND CAST BACK TO YOUR ENEMIES THAT WHICH WOULD BLACKEN YOUR FORM. This is a process thread for my current project, the manticore mecha from the tabletop rpg LANCER. Current status: Based on the designs…
This idea of a perfect "market" that works as a meritocracy is completely flawed. Anyone who runs a company or works in marketing will tell you their job is to manipulate the desires of the consumer, or even to create desire from scratch from where before there was none (smart phones, tablets, consoles, etc). Hollywood has…
I came across your gamedev thread yesterday when I was googling SVOGI stuff and I read through it. I agree about the post process refraction replacement, seems like a good idea, but I do like the idea of everything being somewhat more physically accurate. Do you think there would be any way to solve the jerkyness problem…