While my models aren't on the level of others here, I was able to use Substance Designer to create all of the maps for the Overwatch art test. It's that mix between stylized and realistic and designer/painter handled it without a problem. Oh and Chris Khuner (Crystal Monster) used Designer/Painter for his most recent…
More WIP progress! 2 things that I need to currently work on: 1) The teeth doesn't look quite right yet. I'm missing that glossy look and some sss on the teeth itself. 2) Not satisfied with the crystal ball. Now I just need to figure out how to fix those 2 points lol :poly142:
For the wings i'm planning to take references from anivia which is why its so spiky since the wings are ice crystals but in the statue it would just be rock as for the pose I'm looking at something along the lines of this: I agree that the angel statue flows a lot better so I'll have to try to make it work in the pose :)
Crystal Dynamics is looking for an experienced technical artist for its central technology group. Job Description: he Senior Technical Artist will work directly with the Director of Technology as part of the studio's shared technology group and is responsible to evaluate, initiate and drive processes or features needed to…
I guess I should say something since I work at one of the studios owned by Eidos (Crystal Dynamics). That article seems to paint a grim picture, but really, things aren't so bad on the development side. There's been talks of an eidos buyout for almost a year now. It sucks that this stuff has gone on for so long, but it…
Finally time for an update! I've been pretty busy over the last few months, so any time working on this project couldn't be written up, but now I have some time, so here's my (admittedly pretty lame) progress! I've worked on the basic concept for my effect, it goes as follows: 1. The first player/sphere? fires up a…
Hey all, throwing some ideas out here to see what the crowd thinks. I've been messing around with the theme of petrified wood, and here's what I've got so far. Pretty rough sketch; concept art is an improvement area for me. Critique and suggestions are welcomed, of course. Let me know what you think. Thanks! Some reference…
3 weeks? Nice. :) I don't what it is, but Breaking Bad has this goddamned annoying "MUST.WATCH.ANOTHER.ONE" effect on people. It's like... visual crystal meth. And yeah, Walt's been a dick for a while now, but I seriously take my hat off to the writers of this show. Seeing Walt evolve from this "must protect fambly" type…
The model looks pretty good, though it might be a little higher poly than it needs to be with all of the beveled edges. Although it's a "hero prop" and a portfolio piece, so splurging a bit on the tri-count is probably fine. I don's see any shading or bake errors, so that's good. Are you going to model in the strings and…
Hi everybody! I've always been really interested in parallaxing and would be thrilled to learn how it's done =) I'm currently working on a redesign of Knight Commander Meredith's sword from Dragon Age 2 where the bulk of the blade is primarily crystal (red lyrium)- and thus thought of how cool it would be if the crystal…