Yea, Bullfrog is long gone and EA owns all the rights of the Bullfrog IPs. It seems to be more of a reimagination, style is lots different. I hope the gameplay is still there. Lead designer was of course Peter Molyneux who started Lionhead Studios after Bullfrog which is known for the Fable games and Black and White. He…
I have never worked with renowned studios like Infinity Ward, Treyarch, or Sledgehammer. My experience includes working as a weapon artist on projects such as Crossfire X. I aspire to work on similar high-profile titles in the future, so I am upgrading my portfolio. I'm glad you liked my weapon high poly model; I will soon…
Company Description Opened in September 2017, Ubisoft Bordeaux is a French AAA Studio responsible for games such as Ghost Recon, Just Dance, Beyond Good & Evil, Steep and the Rabbids. Ubisoft Bordeaux already has more than 200 employees and works with the studios of Annecy, Montpellier and Paris. In one of the most…
Company Description Opened in September 2017, Ubisoft Bordeaux is a French AAA Studio responsible for games such as Ghost Recon, Just Dance, Beyond Good & Evil, Steep and the Rabbids. Ubisoft Bordeaux already has more than 200 employees and works with the studios of Annecy, Montpellier and Paris. In one of the most…
Intermediate Level Designer Antimatter Games is looking for a talented, experienced Intermediate Level Designer to join our team for work on Rising Storm 2 and future projects. This is a permanent role, based in our Cornwall offices. We offer stability and excellent long-term prospects working in a beautiful part of the…
Crystal Dynamics is looking for an experienced technical artist for its central technology group. Job Description: he Senior Technical Artist will work directly with the Director of Technology as part of the studio's shared technology group and is responsible to evaluate, initiate and drive processes or features needed to…
Almost no studios are always crunching. Even at studios with bad crunch, that normally means a few months of crunch interspersed with periods of normal forty hour work weeks. At better studios, it's more like a few weeks. Don't get me wrong, it's still a problem. A few months of crunch can still wreck havoc on your…
Plenty of companies still give relocation assistance. Typically it'll be with publisher owned studios. To the OP, relocation is something you need to be open to starting out. You could do contract work from home and make a living wherever you want, but I would really recommend being open to all possibilities. If you really…
I think for personal art this is a good policy, but for studio production it falls apart. Really it should be "that any artist can make any changes requested in a reasonable amount of time" because quite often someone else will work on an asset you made, either because you're working on something else, you've left the…