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Re: Tiling texture and UVs for Rock Props?
Reply by
RohinParmar95
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Nov 2013
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Technical Talk
Just hand paint the entire thing in zBrush for example and add natural effects like erosion and wear then unwrap it
Re: Speed Animating Thread
Reply by
StephenVyas
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Nov 2013
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Animation Showcase & Critiques
^This is a perfect example of what this thread is all about Done within a timelimit, keeping it short and sweet. Nice work:thumbup:
11 results
Re: [UE4] Learning Lighting Art
Reply by
FULGORE
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Jul 2018
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3D Art Showcase & Critiques
ArtStation Link Here's what I've ended up with, for at least the first round of BPs: Complexity: Example Blueprint:
6 results
Re: Is there a trick to making large rock formations?
Reply by
musashidan
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Apr 2016
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Technical Talk
This is for UE4 but shows an example the same as the one you've posted, without the swizzling. https://m.youtube.com/watch?v=aPu7KqCZhnw
2 results
Re: Real-Time Subdivison Surfaces
Reply by
Eric Chadwick
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May 2010
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Looks to me like the same model, but with displacement on the left vs. normalmap on the right. Yeah, not a good example for subdiv.
2 results
Re: Jalcober Dota2 thread
Reply by
Jalcober
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Apr 2013
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Dota 2
The texture is actually really simple. The bakes are what makes the texture look good. Example: With bakes Without bakes
Re: Zbrush Insert multimesh not working how it's supposed to
Reply by
JustinT
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Aug 2018
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Technical Talk
Here's another example. No matter what shapes I use the brush just doesn't want to draw on curve :(
Re: Gold armor?
Reply by
jnarkoviech
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Aug 2015
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2D Art Showcase & Critiques
it's basically a lot of sand colored architecture, not much different than the background of the example picture. thank you for the link!
Re: Sweater Girl Adventure
Reply by
gregs
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Oct 2011
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3D Art Showcase & Critiques
There's a rim lighting example in Unity's surface shader documentation: http://unity3d.com/support/documentation/Components/SL-SurfaceShaderExamples.html
Re: [Portfolio] - Eric Chadwick
Reply by
Eric Chadwick
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Oct 2010
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3D Art Showcase & Critiques
OK, great, thanks for the feedback! Also thinking about getting a current-gen example up, will be fun to do!
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