Definitely your best so far! Great job posting every day too. I don't really know if I speak for anyone else but I'd really love a gumroad tutorial just following your modeling, uv'ing, texturing, and rendering process. Doesn't have to be anything too fancy (although the better production work you put into it the more you…
Thanks... Should be doing up a nice little video tutorial on how I did them when I get some free time. I'll share it up on the boards with its own thread when it's ready. I used the eat3d tutorial on rendering and presentation as a starting point in terms of the work in photoshop but the renders were just me playing around…
That foliage wiki is a great place to find possible hair building techniques! Heres an old lowpoly hair tutorial that has a pretty good afro building technique, at some angle you can see the planes but im sure with a good amount of geo you can mask that a bit more and in the heat of game play most people wont notice. Varga…
I had thought about it but I've been reading all over this forum about people going in between both so I wasn't sure what that was all about... I guess just learning to bake all my models in SP/SD would be a better option just requires a lot of relearning again haha. are there any useful tutorials that specifically talks…
If you decided to buy the game without the dvd tutorials you just made your life a little harder. Check out Dekard's sticky as well. http://boards.polycount.net/showthread.php?t=53002 What the tutorials suggest is to make a bsp shell of what your level is going to be. Once you have that you start adding structural meshes.…
I'm sure Paul Wright learned a bunch while making those little mini tutorials. I however don't find them all that helpful as instructions to make my art better. I'm in awe of his artistic prowls but as for his "teaching skill" he could use some help. It always cracks me up when I see tutorials go like this: 1) Rough out…
3dtotal has a healthy bunch of tutorials generally targeted at any pre-rendered quality. Here's some I saved from my bookmarks but the site has plenty more that go even more specific: https://www.3dtotal.com/interview/182-10-top-3d-texturing-tips-by-poz-watson-hints…
I'm guessing I'm just being stupid since most of the tutorials I watched are core HSLS video. HSLS in 3DS Max by Ben Cloward (CG Academy) and ShaderCGFX for Maya (eat3D) go through such basics and almost always end up NOT translating well for UDK. I was going to make a Strauss lighting model alongside Oren Nayar, but the…
Well, learn modelling and sculptin, in general. Once you know the ins and outs of those 2 techniques a uniform would not be different from a head or a gun - it feels like you are missing the basics here. There will be no proper tutorial teaching you how to make a police uniform. However i remember a small tutorial by…
No need to use the bone system/tools for a vehicle rig. You can use almost anything as a bone in Max. Dummies and other Helpers work well. Laurens Corijin has a good vehicle rig tutorial here: http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-an-advanced-drifting-car-rig-in-3ds-max-day-1/ For Max Bones in general,…