Hi guys, noob questions regarding topology on deformed face like two face from batman. I'm always retopologyzing symmetrical human faces but how about deformed face? Is it ok to have more topology on the deformed area than the normal area like two face from batman. Because my mentor said that even with deformed face, when…
I need help to get rid of the extrude function on the move gizmo in Maya. Every time I move an object, I accidentally click on “extrude” and end of extruding faces when I don’t mean too! It’s been driving me crazy.. wondering if there is a way to get rid of this on the move gizmo?
I thought this would be easy, but I was totally wrong. Is there a way to get a ring of faces in mel, I figured out how to get an edge ring, but not a face ring. Pickwalk can do it, but that requires the user to select two faces where I only want the user to have to select one.
Should i delete the links then?(u wud have to also since you quoted) pior's comment made me face palm, how could i forget that! i got used to the save for web gif version... :(
Hi, I got the list of faces and materials per face in order with this code: import maya.cmds as cmds #Obj to be iterated obj = cmds.ls("nameoftheobject") #Get number of faces total allFaces = cmds.polyEvaluate(objs,f=True) for faces in obj: print faces for face in range(allFaces): print face iteFace =…