Using SBM and meshsmooth is the way to go, turbosmooth is okay if your just previewing but as a final product it's not ideal imo < that's from personal experience though some people like it :/ ======================================================= This is my method with some instruction from Santiago Orgaz; 1. Detach all…
You, sir, win 1000000 internets for making a written tutorial instead of a video one. Much easier to follow and browse different parts of it quickly :)
OMG. This is not only an awesome script, it made me realize just how I'd been doing everything wrong for, um, well... more than 10 years. I won't go into detail but I no longer have to worry about vertex numbers changing on the models I export into the weird ancient tool I have to use for getting models into the game.…
right make a table of large numbers starting from 1!! Frame Location on Map animation 1 A_zone idle 500,789 Swimming_ Zone swimming 1000000 D_Office strafe+upper jump+ double kick+ congrats
This is awesome, no more 100000 bookmarks in Chrome. I was thinking of putting together a website using Javascript Isotope so you could easily navigate to the tutorials of your chosen discipline and art package. Not sure if there's any point now ;)
Without a picture, it's hard to guess why it doesn't show if others are. Something common with the maya cameras is the clip planes (specifically the far clip plane). Try changing the Far clip plane to something larger than it is (default 1000, try 1000000)