Hello, I am currently working on this little environment in udk. I wanted to get it shaped up a little before making a thread so here it is so far(Trees, Grass and fire particles are used from udk for now).
Well ive been modeling for just over 6 months and i thought i should post my smg ive jsut started, so that i can get feed back and crits. This is the image im using as reference:
I recently started to work on Simon Fuchs' workflow. Blockout in Blender, Highpoly in Zbrush. I want to have different perspectives on the WIP. Thanks! :)
Hey guys, total 3D noob here. This topic is mainly for my own personal use, a place where I can regularly post my WIPs, completed projects and general thoughts and plans. Feel free to critique and give advice.
I have a wierd question. I imported a teapot from max into quixel and put on a steel material and exported it out for unity 5 metalness. The diffuse is almost black. Do I need something to get the reflection to come out on the pot in unity? Like do I need special light set up or something because its just black.
Although Bitsquid development is ending... 1.9 will Still be available with Maya LT and Max subscriptions apparently :( https://www.youtube.com/watch?v=K7FJEtFGOhE
Hey Guys, Just wanted to share with you my Katana that I'm working on. Its been an off and on attempt so far. Work has been keeping me plenty busy, and I've drifted a bit from creating assets for myself at home. So, trying to shake the rust outta the gears and get some stuff going. Cheers!