this is what i found works best for me * describe a goal to achieve * show the finished product. Don't explain anything technical. * Begin work by describing mini goals working towards. Explain process and why's after having shown it first. Don't explain solutions before showing the actual problem directly. Only focus on…
Hello, thanks for providing further feedback. Your help has been super valuable throughout this project, much appreciated! Thanks for pointing out the highlight. It seems like I forgot to adjust the bloom levels for the shot.. Also, I totally agree that there's more that I could do to make the building less barren. I'm…
Hello! I'm currently working on a 3D version of a concept made by Loan (Aohmin) Estevez: https://www.artstation.com/artwork/dOyNQx Still struggling with the cloth simulation process in Marvelous Designer. Currently there are vertical folds instead of horizontal ones. Also need to think about how to handle the armpit area.…
3Ds Max Script "Different commands stacking and auto cycling" under one hotkey? So i got an idea from one little usefull script i use (didnt make just downloaded it from somewhere). Is it possible to, in 3ds max, create a certain script, and then assign it to a shorcut (like "U" or "SHIFT+U")? This certain script would…
Update comparison of the front-ish view! Brightened up the eyes significantly (but still kept a bit of that dramatic top shadow, I think it gives the character some intensity in the expression), added a vertical color gradient to the dress so it shifts from a blue to a more blue-green towards the bottom, and did a hard…
Also one other thing to consider is what the eventual deliverable is. For example, are you making an alpha that would have an early access release so you can get some initial funding going while you develop the game? A marathon development cycle instead of a sprint if you will. A sprint could apply to the vertical slice,…
It is fine, it is not going to cause any problems. One thing you mentioned is that the smooth tool is creating the quads. That's not something the smooth tool does - it only averages position of vertex between its connected vertices. It doesn't create anything new. So if it appears that new edges were created that just…
My latest game-ready character work. I aimed to improve my rigging and animation skills in this work where I made all the stages from design to animation. I want to improve myself by animating this character more. Critiques are welcome :) Triangles: 3k Quads: 7.6k Total triangles: 18.2k Vertices: 9.3k 1 x 4096x4096 Texture…
Smooth Edges is the first and only 3DS Max script that gives you the freedom and control to shape your models the way you want. Here are some of the benefits you get: •Never again be forced to move vertices one be one •Create smooth curves and surfaces •Have greater control over your mesh •Model at lighting speed •Align…
Lockdown diary week 1. Friends told me to play LoL but i suck so... First 3D character ever made. Model sculpted and hand painted with Blender. Rendered in Eevee. 32k vertices / 60.7k triangles. Next model in production. ;) Give your feedback and feel free to follow and participate to the incoming poll for the third one ;)…