http://www.scmagazineuk.com/WiFi-is-no-longer-a-viable-secure-connection/article/119294/ And to think about the days when people would have to wait days to capture "interesting packets" from WEP connections. GPGPU powuh! :D
Hey guys, can you help me connect textures in maya hypershade? I connected diffse to color, normal to bump with tangeant space, AO to ambient, Specular to specular color, but I don't know how to connect glossiness
I am having a issue when I am connecting splines together in a cross like flow. Basically Ill have the main road and then have splines that I want to connect but for some odd reason when i connect my control points its distorted and i cant figure out how im suppose to be connecting the points correctly. I cant show a…
oh and another thing. Check you hypershade node connections to make sure you dont have any transparency connections connected. Such as: from your texture node to your shader.
Take another look of what i am doing. It will always weld verts first that are connected in the model and closer to each ither. There is a reason i go down the seam one by one :) If you feel like thats too many points, move them close to each other closer than the actual connected geometry is and play with the weld value.…
Okay yes it looks like he does use the dirt node, and I was able to connect the first AO node to it, but the second one won't connect even if I try connecting it backwards
Only minor thing is, that the connection of blade and handle is a tad sudden, it's not visible how it connects to the handle. Just a minor one but it feels like the blade just sits on the handle without physical connecting to it.
I know you can directly connect two attributes with the connection editor or mel script, but what I can't figure out is how to connect them with some condition/expression which is evaluated each time the attributes are changed i have one attribute that is in degrees rotation and i want to connect it to another attribute…