Well the good news is i am allowed a high resolution (4098, but i really want to avoid going that high). Not sure on the shaders, but i dont think i can go to crazy with it. Can you elaborate a bit on using the grayscale channels?
Been absent for a short while, Thanks for all the crit quys! In regards to the gloss of the eyes they were pretty glossy (0.98 in refraction and reflection). I also had a pretty bright spec colour too so it was probably the lighting :) I'll give the hair another pass when I get time to return to this project :) Thanks guys…
Just came across the values to recreate UE4's old tonemapper curve using Filmic Tonemapper. This can be useful for those who want to properly lower the Filmic Tonemapper's effect and not completely disable it. You can roll the values back slightly towards these values of the old curve. Old Tonemapper Curves: Slope = 0.98;…
The only way I'd pay for a texture pack would be if its cheap $5-$10 for 100+ tillable 4098 textures with a nice set of custom decals that can work with or on a lot of textures. Oh and useful textures, not 30 brick variations. I'd probably be more likely to pay a low yearly subscription to a site with massive content.
Haiasi, Emil and myself, along with a few other PCers are getting together tonight for a random sketch jam somewhere (probably a starbucks or something). Thinking maybe 9.30, give or take. Haven't settled on an exact location, but it'll be around the vicinity of O'Farrel and Mason. Message Haiasi or myself (+65 9623 0008 )…
I realy like the version of the beatmaster. Maybe you could do something different with the hair / Beard ? http://www.polycount.com/forum/showpost.php?p=1751761&postcount=3098 Did someone see my last reply ? http://www.polycount.com/forum/showpost.php?p=1748010&postcount=3054 . When i posted it, my account was in…
I AM NOT DEAD YAY! So where were we. Phase 006: Retopopo: Topology is one of those things that tend to be a fine balance of what looks good vs what works good. After studying topology, I came to the conclusion that it all depends on your rigger and animator. I was unsure what pose I wanted and tried to plan it out ahead of…
Version 0.98 released on 01-07-2011* Added support for 3ds Max 2008+. Before this update, the tool would not work in version 2008 or 2009. * Fixed bug to the Pick LOD buttons. They were broken in the 0.95 update. * Changed the way that the Texture Exporter utility works. The tool will now always run the VTF texture…
Another update. I did some 2k render to find problems and there it is. The protesis has a lot of uv problems at the ground palette. The runner have a very big issue with the reflection map for the face generated by Cc. I had to change the BRDF reflection to .0090 for the problems do not became so evident. Im trying to fix…
Both CPUs are good options and priced well, so there isn't a bad choice. Personally I'd go with a 6 core Intel processor. Most applications aren't fully multithreaded so you do want high single core perform as well as multicore performance. In general my option is if 2 processors score similarly in bench marks for…