This is looking great so far. I really want to see where this ended up. I'm doing a castle myself for an Unreal Tournament level. Got any tips on creating those modular brick sets? :D
Also, one of the Soulburn scripts has a brilliant 'pivot aligner' script that pops up a GUI that allows you to visually place the pivot in many locations, and is customisable from within the GUI. Very useful for modular assets.
After some hours I finished a lot of modular assets for the scene. Brought them into UE4 now to bring it all together. Want to make some more smaller props as well. Now it's time to design the room.
@MoP: My bad, this is 3DS Max. I'll go try Path Deform and the other method mentioned by Rhinokey and DEE, but yes, this is a small modular piece that needs to be repeated (not stretched) on a path and bent as the path bends and twists.
TimTimSalaBim, pignaccia, killnpc, thanks! :) Dethling, 17k tris, textures sizes varies because whole weapon is modular and each part is individual, that's what i was asked to do. Wires: Maxilator, basic method of making wood is this:
Are schools even offering courses in programs like Zbrush or Mudbox? Do they train you in creating a normal map using RTT or alternatives like xNormal or Crazybump? Are methods like modular construction or extending the assets covered?
Try setting the static lighting level scale in the world settings/lightmass to something low like 0.1 And here is a thread that covers this issue in more details: https://forums.unrealengine.com/showthread.php?46269-Modular-Asset-Lighting-Problem
Precision of vertex location, hm, that's an interesting clue. So you mean that exact the same vertex locations will compress to identical positions. (Hey, this just an example mesh :D It takes a lot of time in complex modular buildings)
It could be called a prop sure but I think 'modular asset' might be the more technically correct term since u could pop it in a level and then use it over and over again to help decorate/build your environment
Thanks dude : ). Here is the high poly along with a little side table. I tweaked my textures a bit so I could use the top of the table as a modular piece to slice up and make the smaller one.