I guess I'm trying to learn all the different methods of creating large rez cubemaps used for space environments. One method I saw was creating a 2d seamless space texture in PS, and throwing it on a sphere, then projecting it unto a cube. I guess along with this. What is the best way to create these types? For animated…
Hello: I'm looking for someone to design "powerups" such as one would find in an FPS game like Quake or Unreal Tournament -- those cool items that spawn then rotate in place until picked up. I'll provide what ability the "powerup" is for and am looking for someone who can model (and possibly animate) a sleek, elegant, cool…
Hi.. I want to create walls for this concept. Some quastions: 1-for down of walls that are from wood i think,how can i create them that be tileable?because i want to them have sculpted details on high and for this i should to bake and texture every peice of it that is in scene.because i must to use it more where and they…
Hello! I've been working on this UE scene, currently finishing the major blockout in terms of shapes, composition and colors somewhat. I`ll start on polishing and finalizing assets soon. Thought I'd get some feedback from you guys. At the moment I`m strictly interested in hearing your opinions regarding composition, shapes…
Hello, Being curious and inspired by the work of the Quixel team, I decided to see if I can mimic some of their results and try my hand at constructing my own prototype "megascanner." It's a 1 square meter wooden box with an open bottom and a hinged top. Each interior side has a set of white LEDs each wired to a dimmer…
Hello everyone , I would like to create a fir for a realistic environment . I know I can use Speedtree but I don't how I can create a fir. If you know a other way or if you have a tutorial to create a fir on SpeedTree thank you to tell me.
Right now my workflow has become a bit mired in what i'm hoping is needless camera pans back to the perspective view grid so that I can create new primitives to add to my scene. I'm wondering if anyone knows of a way to create a primitive a set distance from the camera, or to just get primitives created and add a specific…
https://www.youtube.com/watch?v=tfUjl4owxTQ I wanted to share this here because I think it should resonate with this community, and with human beings in general. Its great work by Danny O'Dwyre with Noclip and I think it's worth your time! RIP Paul
So I recently switched from Max 8 to Max 2010. I don't know how to ask this so I'll try to explain as best I can... -When you create a face (either in Editable Mesh or Editable poly) your mouse turns into a cross hair. You then select the vertices you wish to compose the face. Now here's the problem; in Max 2010 when ever…