Thanks for all the feedback and input! @Vovosunt & Todestomate: I initially had a version in which wisp would fall from the sky similarly to the spirits but I then scrapped it in favour of the current version which has one big advantage: you can immediately identify Wisp's location. As the spawn effect is not really an…
Silkypix doesn't have any lens correction yet. When Lightroom supports the x100, it will remove it, but it's not "quite a bit" it's already been measured by a few websites using grid charts and all the pixel peeper measurements, and it's very slight for a wide angle lens. Lightroom's lens correction features are great. It…
I would pay around 40-50$ for something like this if it was largely upgraded. I support everyone else's suggestions so far. Here's some I don't think have been mentioned. Edit: Some of them have and I was just not reading closely enough, oh well. Automatic alpha channel generation When I save screenshots from marmoset I'm…
Vig: Yeah, I've had second thoughts about the header image, too. I wanted "sinistergfx" to be strongly associated with my real name for recognition. I'll give it some more thought. I'm not going to seperate out the portfolio. If I am trying to get a job; I'll just pull a switcheroo and have the portfolio be the main page…
Very confusing, lots of repetition Most of the work from the demo reel isn't in the portfolio. The two knights aren't bad, but they cancel out the base male's value as a portfolio piece. The open face knight face is WAY too clean (rough, dark armor with strong spec vs. matte, clean boy face) Like two different artists made…
Here's something we don't usually see. A dev from Concord recently made a post on reddit appealing that Marathon not face the same fate as Concord given the comparisons being made online in gamer communities. Its worth a read…
Needed to take a break from personal work for a bit but I'm back with a new hairstyle (still needs some tweaks and final additions). I also fixed the 'scraggle'. I had inadvertantly deleted a group of nodes from the Epic strand shader that controlled the tangent of each strand. (my b). Anyway, added it back in and scraggle…
Hello everyone, We need to fill the position of programmer for a PC game we are developing. There is an experienced programmer on the team who has already done a lot of work, but he needs an assistant and someone to move the project forward. We are at the stage where we have a very carefully prepared design document and…
So heres the code that I reworked to be more efficient in the long run. It should be easier to read and understand. Im gonna work through yours and comment it and hopefully you can look at what I have and see what I'm talking about. global proc gilesTreeGen() { if (`window -exists gilesTreeGen`) { // if Window exists…
Made a little progress today and wanted to share it with you guys :smile: Changelog: ---------------------------------------------------------------- - added that rotating red light and removed some of the area lights - removed the "upside-down" effect and tried to add a more subtle dust effect, which even reacts to the…