Yeah I've seen the question come up several times aswell haha, my friend Drew is cleaning up the code and adding some really cool features. I'll put it up here when he's done :)
bitbucket has a wiki though I dont use it much other than throwing code into repo. Looks pretty basic and you can set it to private/invite others though theres no wyswig mode i believe
There idea of a two year course sounds like it could be very useful for people who already know come game art/coding/sound engineering, and want to broaden their knowledge so that they are a good team player in an entry postion.
Unless I misunderstood, couldn't you just use the Custom Node and put in "refraction" instead of making out the entire code manually? Same cost last I checked around.
Hey, thanks for posting the problem. I forgot to compensate the ambient light for pre-multiplied-alpha in maya. If you want to fix it yourself locally, then you can: Enable Advanced Mode Go into traditional game surface shader Go into "InsideLightLoop" grp Find the node "AmbientLightAndAO" Create a "Multiply" node Connect…
Just going to repeat some things about the dress code thing, people will wear what ever they wear that day, there is certain periods of the year you have to attend interviews almost daily, and you are not gonna specifically prepare or dress up just for that interview, same for most bigger companies in all industries,…
There is a PC standalone that is delivered with one of the perks in the campaign. I will be authoring discs and providing digital download for PC and Mac. So it is most definitely coming to PC and Mac, I just didn't want to put that focus on that, as it's a limited run as a perk for now. Post campaign I'm going to shop it…
Yes, but where. What data is it that's barfed ? If you render a frame (no D3D stuff at all) using a regular setup, does that work properly ? > Someone from autodesk posted on these forums in the main other thread You mean this ?…
"I'm trying to sculpt and design a car I'd personally like, and see where that takes me." That's a perfectly valid way of approaching the design. And again and as explained in my above post, your technical problem causing glitches in the middle of your organic sculpt here is your use of the Mirror modifier, as well as your…