Each cube is masked in by a tile_sample_blend_2 function that you find a big stack of in the final pixel processor. (this bit) The above looks like a kernel filter but I think that's misleading - the offset sampling appears to be there to support multiple pattern inputs (which are compacted into an atlas) rather than being…
When clicking the "check" button got a textools crash --> Type float Here is the crash stack : unction fn_14__checker_swap forceOrginMaterial= ( local tileSize = fn_00__save_load_settings_get "general" "CheckMapTiling"; if (selection.count > 0)then( function set_checker mode tileSize= ( obj = selection[1]; if (mode ==…
Tldr; fiddling with things till i get it right, learned the milliseconds matter eventually, got 2 versions of the shader now. Yeah, i am testing taking apart the current setups of the current material shader options available and seeing what does what and then re-configuring them back together, its been a learning…
Prop Materials, Blending and Tri-Planar Functions. 1/2 Above; sand material blended over painted prop textures with material functions. In this last post, I'll cover the prop materials and functions used in the scene - including a couple of different functions that are used to integrate props with their surroundings by…
Trying to make things organized and clean for this one. Using the float2 "Map" approach again, similarly to the earlier cornell box example, where map is the scene description with a position input, and every object lives inside map. X component contains the distance, and Y contains the object IDs which I use to select…
LoM Chaos: Do you have any concept art, or are you just winging it? The reason I ask is, it's just really hard to crit this since you are making some sort of fictional weapon. So far the modeling looks pretty good, but I'm trying to wrap my head around your design choices and overall functionality of this gun. If you do…
I took a peek at the page source, and it seems like the turntable is done with a simple javascript rather than flash or quicktime. I'm thinking it shouldn't be too hard to work that into a portfolio website. $(document).ready(function(){ var images_array = new Array(); var current_pic = 0; var is_drag_binded = false;…
Hello! I work at Escape VR Games, and we create escape rooms in VR utilizing the HTC Vive. I'll attach the link to our website below if you wanted to check it out. The reason why I am posting here today is because I am currently looking to put together a team for our upcoming science fiction game. It would be a freelance…
Should made a own thread , about my ut3 chars, earlier i guess. However my faction is now close to a final state and i thought about releasing an SDK, if there is some interest? I would make a zip with a SDK upk. package, ini code and of course the source files so you could get your skin very fast in the game. [New Rodents…
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…