Somehow it worked once only. No matter what I do it's no longer working :( Some of the conditions I'm respecting: 1. Ensure each sub-material has an Image Texture node. 2. Ensure both Image Texture nodes point to the same image file. Assuming you want all colours into one file. 3. Ensure both Image Texture nodes remain…
hey just a heads up, i was looking at something else and this popped up and the deal for the tablet i got is less than i "paid" for the 1st time, i do not know which version i got but it says v3. but i generally got the same one and its been great this is for anyone interested i'd invest in one tbh you never know.…
That's kind of the problem though isn't it? How does an animator animate unpredictable motions that are out of their control? The things like secondary motion on the ears are hard to do when you have 3 animations blending together. How do you animate a scabbard reacting to being hit by 2 forces at once when they don't know…
Well there's no such thing as a crash and bug free software. :) To address some other points... As the thread asked about the larger VFX studios, when it comes to support these guys have a different level to those on the standard Autodesk subscription. As mentioned earlier, they can have dedicated resource and support,…
for anyone who's interested, heres the keynote speech: http://www.apple.com/quicktime/qtv/wwdc05/ (without that annoying PC vs MAC bullshit advertising) one thing I just wanted to highlight though was a price comparison, check out the base specs (its a customizable machine so you can lump other stuff in there just like the…
some years ago I looked into that stuff when doing the exporters for luxinia, which uses the nvmeshmender to create tangentspace (I could find references to it in the maya sdk code, too). why should the calcs be different for max renderer? Quality! in the scanline renderer you could use a more costly interpolation than in…
Thanks for the replies! ^^ @danr: There should be more games on the DS like GTA CW! It's technically excellent, and I remember that shadows were almost impeccable. Having them work correctly via coding it's quite difficult, and I'm sure that the coder of the Software House I'm working with is way too lazy to try that...…