Hi so thought I share the work I did on this toy cannon that for our game jam. The toy cannon is what the player will control in the game. I'm including the shot of how it looks in blender as i used substance painter to help me texture it. I'm also including pictures I used as reference to help show where i got my…
"My guess is, that the topology of the low is to sharp (I attached an image of that), making the Ray Traced shadows mess up in those areas. " Also possibly a similar issue - https://polycount.com/discussion/226419/toolbag-4-ray-traced-shadow-artefacts (...scroll to third response in that thread for a potential solution,…
Thank you both for your feedback! I think it's a great idea to try to churn out a few models, get them through the whole pipeline, and worry about dialing them in to that perfection point later on. I have made a pretty fair share of character models so far, but not nearly so many that I don't need to walk through the…
Hi guys I'm about to make huge decision in my life and have mixed feelings on what I'm about to do. I would appreciate if you could share your opinions / advises if you've been in similar situation or if you have strong understanding of how mobile games companies operate. If you have no experience / idea about this…
Neat glad you are having fun with it, it works as long as you are enjoying it and satisfied with it. If you wanted to make it to be more readable apart from all the grime and darkness detailing (over on my end anyway) i'd try to study some , Targeted placement for these grime/darks and damage/details. Again if you are…
since most of the technique involves the bevel modifier, you could just remove it for a basic LOD, which would be replaced by sharp edges to keep the same look from a distance
Google complex game prop. I did and there are loads of examples. This part of the forum is where you present your work. Instead try the link below. Technical Talk Ask technical questions about 2D/3D software & techniques & hardware, share shaders, scripts, and new software.
Hi there. So like to share this boat asset i'm making for the game. I'm including the reference i based it off of. I'm not trying to get it exactly like it but just the general sense of it as it as it for a gamejam. Also showing the wireframe to see how the topology looks. Just like to see about any critique I could use to…
Man this brings back to a previous life! I had a look and I do still have the original files. Please see a link to the PDF here: https://drive.google.com/file/d/1GK9nx-brvsI_7uYpo9gwTMQLC7K2TVWx/view?usp=sharing Naturally I cannot promise the link will stay up, but it should do the trick for a little while longer. Please…