Hello everyone. Please help me solve the problem. I think Marmoset is broken or I did something wrong. I needed to replace a small detail on the UV set. I deleted the old mesh, added a new one (LP and HP), manually placed islands on the UV set in place of the old islans, baked the Normal map, and noticed that the new mesh…
This is a year old topic, but I always face the same problem. I wonder what does Zbrush developers think about this issue. It's a big headache if you have many udims.
Found some really cool old house plans from the 1880s (Australia) and had a hack at modelling one. Everything modelled from scratch (except the grass and plants). Some test renders so far (Arnold is soooooo slow!). https://youtu.be/2AKR3PAHsEQ
Sorry to resurrect an old thread, but I don't suppose you still have these tutorials, @EarthQuake? They don't appear to be on the Marmoset website any more? And I can't find them via a Google search. Thanks.
Looks neat! I think the roof needs some more work. Right now it's just 100% rust. Could go with rust decals instead, or vertex painting? The STAIION signs look a bit low res The 66 sign looks low res too. The plants under the roadside STATTION sign look kinda old school. Give the grass a bit of a curve, and have it coming…