Remember this? This demo was picked up for showcase at SXSW Sydney! So I will be developing it further over the next month, and presenting it at the convention from October 13-19th. Any Sydney peeps / other attendees come say hi :smiley: The announcement post:…
I recommend Frank Polygon's Sketchbook for some very nice hard surface modeling writeups and inspiration. Perhaps start a sketchbook thread yourself, to document your learnings. When starting out (share recent works to give people an idea where you're at), I would focus on making good looking assets and don't stress too…
Hello polycount Artists, I’m happy to share my new 3D animated short “Roko and Lilo - Life as a Bird.” This project was made using Blender, and it explores the daily adventures of a bird named Roko and his friend Lilo. Check it out on YouTube: https://www.youtube.com/channel/UCT59SNr64AyUGWibHUSVU7Q Feedback and comments…
Blindside Interactive, the team behind the upcoming Maneater game, a gritty singleplayer action game set in the depths of the Gulf Coast needs a full time character artist, ideally a specialist with a background in creature art. You'll need to have: * Extensive 3D character art experience. * Understanding of creature art…
Building on what Neox has suggested: in Blender you can run a limited dissolve and use the delimit option to preserve edge loops. Here's a quick example where I've sharpened the edge loops I want to keep and run a limited dissolve with a sharp delimiter. Triangulate the mesh along shortest diagonals and convert tris to…
that is true, but it would be nice if I could develop something easy to use that has great results :) at this point i'm planning on creating two versions, release them to you guys and then see what is like best. the two options at this point are: - painting directly onto your mesh or in 2D using a brush that changes to the…
hi fingus, great work, keep it up :thumbup: as it seems that you are trying to be historical accurate and one of my "real life" hobbies is reenactement, let me try to crit a few minor points: concerning the flutes on your breast and back plate: - the sharp edges are raised and the lower parts are at "ground level", - the…
The diffuse and specular are way too blurry and splotchy. You have a nice model and a really sharp normal map, but the diffuse and specular aren't helping it. Try running your normalmap through Crazybump, using the "Render Displacement Map" button on the left, then sliding up the "Enhance Detail" slider. This will give you…
Thanks! Super excited to continue sharing updates. You're spot on regarding the camera hero; my original research for this project led me to the Graflex Speed Camera (with many of my references below being from 1960s models/videos of fixing up ones from that time period.) Your note on long exposure, angle, and it being…