there is going to be like 50 different considerations that factor into the choice of how to do it. Team will just choose whatever is easiest for the project. You can setup multiple models for different cases where portions are deleted, or hide faces through a script, or just scale down underneath models like mentioned...…
Once again we have come back around to the First of April, the anniversary of the site. This time we find ourselves at quite the milestone; ten years. Ten years of the green and black. I can't begin to form a description of how amazed I am by this. I know every year I tend to get a bit more sentimental, but ten years...…
Tldr; fiddling with things till i get it right, learned the milliseconds matter eventually, got 2 versions of the shader now. Yeah, i am testing taking apart the current setups of the current material shader options available and seeing what does what and then re-configuring them back together, its been a learning…
Welcome to our Dota 2 Monthly Community Competition #18 This month we will keep doing SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is: KNIGHTS And we are going to have then…
No biggies on the comments, females be difficult yo! (for me) That is why i am learning the, how to's, probably should've done those studies before the dudes but well, as said in the threads i went to "heroic types". Anywho, i said i'd come back and have since this is a long trek of learning things i do not do or nor have…
Nice move Anuxi, I've wanted to mention this for some while, it's good that you brought it up. If it's ok, I'll bring up whatever I can think of not only LoD0. 1. Tiny: Weapon LoD0 Triangle Limit: 1200 LoD1 Triangle Limit: 800 Texture Size: 256H x 256W Tiny is huge, his weapon is huge too. his weapon is 4 times bigger than…
Only had time to go over the front, my anatomy isn't the strongest either, but theres a few fundermentals that can be corrected here. I know my hand writing isn't the greatest, so here's a few notes to go with it; Pectorals should be slightly shorter then they currently are, also flatter on the bottom (yours seem to…
I really like the site layout, simple and to the point. I think with the site itself there really isn't anything major that needs to be changed. As for the content, I really like your work, particularly the concept stuff. I would say from looking at the stuff on your website your 2d art is definitely your strong point. I…
Aye, there is a displayed tri count, the below statue i think was about 640 tri. I'd imagine throwing in much higher meshes wouldn't be an issue, this game was created to handle hundreds upon hundreds of units many of which can have its fair share of polys. I haven't found anything about texture size though, Materials and…
I've got a 2 at home and a 3 here at work (god.. It's depressing that I can say 'here at work' at 6:30pm on a Sunday :P) Anyway, yea, the buttons, I don't use them. I suppose they could be set up to do something useful as the scroll bar on the 3 you can use with your finger and you can use it to change brush sizes, but…