Awesome, very interesting model! The fingers on the walk cycle could definitely use more work as right now they don't do anything in particular. Perhaps something like this monster's tendrils, but a little less extreme? http://www.youtube.com/watch?feature=player_detailpage&v=GJ1jNvFR9N8#t=88s
hey pior, for another jolt of retro-stopmo fun, get a coupla pounds of plasticene and do some real-world morphing (aka "claymation"). my very first animation was in 8mm, clay monsters on the dining room table, a story probably common to many Harryhausen wannabees of the day
Congratulations! Every time I see a new hire Next Gen MMO title, I check their portfolio and jizz a little. You're putting together some insane monster of an artist for that game, God I can't wait to see what it all is, oh no I'm drooling again.
You could have optimised the low-poly more; for example do the monster's heads that form the crossguard need the teeth modeled in? Probably not. You might be able to simplify the crossguard/pommel geo in other areas too. The texture does look overly dirty but it was for skyrim I guess.
That's the best arenanet monster i've seen on polycount so far. Impressive. And the environment on this page is stunning -- the perspective is maybe a bit too obviously fudged, but the colors and sense of scale are amazing. I'd love to see the steps on this one, and maybe hear a bit about how you chose colors.
The only quote I can remember from this movie is "Look British, think Yiddish!" freakely realistic looking (I just realized it's a guy walking on his back in a monster suit) Why you shouldn't eat soup in bed What? Midget clown!? Is this the same movie? yes it is!
[ QUOTE ] Morrowind characters. The rest of that game was awesome. [/ QUOTE ] Funny how things haven't changed I really enjoyed playing everquest2... That undeniably has the most inconsistant art ever. Some jaw-dropping, fantastic looking environments and monsters... LOTS of ugly, shite environments and characters
ty you :) i have to admit i was inspired by that design, that and monster hunter. i dont really like it so i dont see it staying as is tho. ill try switch it to be one side, i might as well try full sleeve and all body at the same time = ]
Actually the noise is dynamic,it increases when monsters are nearby (sh4 feature ) This game will get published.Its not for a contest or things like that. Very soon,in about 3 or 4 weeks we will release the demo wich will include cutscenes too.I will post the link here when ready.Thanks for your comments
From a design standpoint I preferred what it was before to what it is now. I just imagined it running on all fours similar to a Gorilla. Now it's just the standard roided out Mutant/Orc/Monster, which can and does work. It just doesn't capture interest in the same way.