hey this looks absolutely stunning man!! fantastic work. Would you mind sharing a buit more about your custom hair shader? How did you get eveyrthing so sharp and no blotchy shadows from the alpha?
Hi All, I am struggling with chamfering a cut in a cylinder I have made. Trying to wrap my head around how I maintain sharp edges in the cut whilst keeping the cylinder round. This is the shape I have and you can see the areas I want to keep sharp: Of Course without supporting edges I get this: I can add supporting edges…
Just like Substance painter/designer allow to share materials, brushes etc, is there any place/possibility to share custom mades for Quixel Suite ? It would be cool to share and learn about other users !
Я 3D-художник, ищу работу в сфере 3D-графики. У меня есть некоторый опыт, я работал с командой разработчиков модов Old Realms. The Old Realms — международная команда, разрабатывающая глобальную модификацию, полностью меняющую игру Mount & Blade II: Bannerlord.Вот что я для них сделал:• Создание 3D-моделей различных…
With the deadline for the Dota 2 Polycount Contest coming up (December 3rd!) Valve asked that we remind everyone has to finalize the revenue sharing option on their submission. "Each user involved in a submission must log into the Workshop and accept the terms on items they are to receive a revenue share from. If an item…
Hey everyone, I noticed that a lot of (paid?) nodes that used to be available on old substance share and get mentioned in articles about Designer or shipped as dependencies with .sbs files are rather hard to find nowadays. Some of them migrated to artstation and gumroad - but a few of them I am still unable to track down.…