I sure hope so, the details look great in the print, the small teeth on the skulls on the belts are so small and sharp, the rhomboid shapes on the belts are sharp. So far all the details came through the print even the most important piece, the face has all the small pores and wrinkles. The photos don't do it justice.
Thank you Guys! :) Yeah youre right Cougar. The Laser Sight is sharp edged at the back. Thats because the reference is sharp,too. And another reason is that this little outcoming Pins are extruded, not only a new cylinder, so to have a nice clean Shading all over the border edge i made an inset. Thanks, Gazu
@Dobbler I would bevel this outer edge (red) more it's a bit too sharp for baking purposes. Also, it's difficult to tell, but you may need to scale the inner edge (green) in more to avoid a sharp 45 degree angle and allow more baking information to be baked on to your normal map when that time comes. :)
I like the color scheme so far. IMO, the issue with the stock is the sharp line on the back end of the stock. It doesn't look bad, but every other line has something to feather the edge slightly before it goes to black, so it looks a little out of place having a sharp transition there. Other than that, nice work, keep at…
Hello, Brian. Actually, there is no specific reason. I just would like to create the integral (One-Material) knife which is the handle and blade are the same, but the sharpness. If someone created it in the real life, whole material is same. But blade is very sharp yet handle is very dull. So, people can graph it without…
BTW, bit of a tangent, but since Xoliul and EricChadwick both mentioned mip-mapping and the various pros/cons of it, isn't that the point of "anisotropic filtering", to allow mip-maps to be used but still retain the crispness when viewed at sharp angles instead of over distance (since traditionally mip-mapping at sharp…
Hi everyone! I'm really excited to be joining this amazing community. I've recently started learning concept art, and I'm eager to improve and develop my skills. I wanted to share some of my work here and would love to hear your thoughts and feedback on how I can get better. As a beginner, I’m open to any advice—whether…
Hi everyone! I'm really excited to be joining this amazing community. I've recently started learning concept art, and I'm eager to improve and develop my skills. I wanted to share some of my work here and would love to hear your thoughts and feedback on how I can get better. As a beginner, I’m open to any advice—whether…
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
Keep in mind. Even boxers are not hugely buff like this guy. He looks more like a body builder to me. Also smoothing your muscle transition from one to another. They are quite sharp and sudden. Look at your ref the muscle are smoothed not sharp when it comes to the edge. And even on buff people this is the case.