Get cracking with ShaderFX. I think it's the single best way to get into it as a non-technical person. You can gradually work your way from mastering node logics towards actually reading and editing the HLSL or CGFX code. Yes, you're using Maya, and yes ShaderFX is for Max. Shouldn't matter: Max has way better support for…
If your game engine uses the substance SDK then wouldn't it look very close? I understand there will always be differences between render engines due to tonemapping and hdrs not perfectly matching. But the difference might not be that notice-able. For instance naughty dog seems to have custom brdf nodes written for…
Hello Here's a little tool I made: https://dl.dropboxusercontent.com/u/167380/Copy-Paste Transforms.ms I hope it can help :) You just need to execute it in both max sessions. It uses object names to paste in your current selection or paste from specific nodes to a selection :) It saves transforms compared to parent, or…
melviso> No I'm afraid not. I'm not sure if it's possible at all with CGFX-shaders in Maya? Autodesk did add their own DX11 Material shader node in 2013.5(?) and obviously they get the same shadow possibilities with this shader as the rest of their shaders, so it should be possible to get real-time shadows in a similar…
To be honest... using bleuprint... making UI... or any code base action if that makes sense. I m on noob level... been trying to avoid it for a very long time. Saying that what u are saying is exactly what i need to do... now figuring out the nodes i need and how to connect them is what i need to figure out. Feel free to…
of course metal/rough is all you need, however the particular ceramic Im looking at has a thick glaze which captures the light and I would like to learn about the more unusal nodes of SD with the above listed outputs, do they only have a notable effect in iray render mode? and what is their input range? grayscale etc? I'd…
praxedes: Mess around with the antialiasing and texture filtering settings. They usually default to quite low by default - for a sharp render change Mental Ray's sampling options to a minimum of 1 and a maximum of 4 (I think default is min 1/4 max 1 which is a bit blurry). Also select all your textures File nodes that…