Hi! We started implementing UVPM 3 for 3ds Max but the problem is it turned out that the Max architecture is very unfriendly to UV plugins. That's because the UV editor in 3ds Max is implemented as a modifier. That's why it is not possible to implement any additional functionalities to the UV editor in a plugin. A feature…
From what I can see this isn't really useful like this yet. You should be able to select existing splines. For example splines that were created from outlines of existing objects. Drawing a spline freehand is not something I do often as it is not accurate enough. Like this, it's a gimmick, not really functional. If I want…
I've also been just using the report post function to report these users as they've come up. One thing I had mentioned in one of my reports was - is there a way to simply ban the phrase or prevent posts containing the phrase "cleaningcassette", or what have you? I'm not talking simply filtering it like considering it a…
I tried to sync all my navigation hotkeys across softwares before, it didn't work out so well. The problem is they interfere with other functions, 3d softwares have so many functions that you can't change hotkey. For example when you use a specific tool, in a specific mode you have to hold Shift to add selection, Alt to…
I don't know that it's Valve listening to us so much as it is Valve applying their storefront functionality to the workshop, but there are some good changes in there, and I'm certainly not complaining about that. Unless they implement the queue into the client as a "waiting for your match activity" I don't see it holding…
Well the good news is that the base function of the Tachikoma, i.e., moving around/suspension and weapons has been more or less finalised, but I'll clear something up now. This thing will not be able to walk, it needs a completely different set of code and as far as I know no-one outside of a professional studio has…
Hey nyx702, hahaha Yah your so right. its so not an armored vehicle as it says and also not functional i mean look at the pistons they are so vulnerable. or the guy on top he has nowhere to hide. the entrance door is at the front so when he's shot down he has to exit where the enemies are doh. it also looks it can't turn…
This is my method for unwrapping curved pipes in Maya. The method is as follows: 1) Use the Unitize function to separate each face in the mesh and have them squarely fill the 0-1 UV space. 2) Select the edges where you want your seam. 3) Convert the selection to UV's. 4) Invert the selection. 5) Use the Move and Sew…
Just focus on it a chunk at a time. 1) Torso 2) Arms 3) Legs 4) Head Though, I recommend learning overall figure first before diving into anatomy. Get the big picture before you effectively attempt specifics. At USC, a professor had us buy this book for the anatomy class. It's very technical and really awesome at showing…
Most good apps have snapping tools which will do this. 3dsMax has snaps which, if set, will allow you to extrude edges and cut verts, all snapping to a high-poly mesh. There is also Polyboost which has better functions for this, but costs money. Maya has "Make Live" which lets you snap any meshes to a selected mesh and…