Yeah. Such a waste of a minute, too. I'm sure 85% of the units sold at that price were to botted accounts. And the other 15% should be glad they were even able to connect to the website during that time.
It's always super cool to see 3d stuff from what seems to be ages ago, but is really only 15 years. Keep it up, it'll all come flooding back to you :smile:
Sculptober2019 - Day 15 I couldn't resist doing one of my favorite Superman villain, Silver Banshee. And who wouldn't be frightened by a girl that can scream your face off ;P
Actually, I think you can do a simple FPS, I'm on a team that's doing a VR game. Granted, it's 7 people who all have 5-15 years of professional experience.
--Update-- 9-15-16 Basically restarted the model. I feel it looks a lot better now, but the eyes and temples look off. Maybe the cheek bones too? Advice always appreciated!
The blockout looks cool, subbed! The head is certainly a lot smaller in the concept. but you could scale it down like 15% to have some stylization but not begin to look so disproportionate if that's not your goal.
My first impulse would be to hinge from edge twice, @30 and 15 on opposite ends then bridge them together, might be kinda janky, maybe someone else has a better way.
Thanks for the reply but it seems my interface is just missing that button? How odd? Im using PS CS 2014 btw - 15 ran like crap so had to switch back :(
Thank you so much everyone! @NICOD - Well, that was like 15+ hours of work, I just squeezed it into 2 days hehe Here's another progress shot. A small one, but it's something : )
I've been paying attention to this game for a while now, and yesterday, the first trailer was posted at Rock Paper, Shotgun. What the game is actually about is up for discussion, but holy fuck, the art. http://www.rockpapershotgun.com/2008/10/15/love-video/