http://www.edge-online.com/news/first-gears-of-war-3-gameplay-details I has just pissed my pants with excitement!1!!!!!!!!1 I might actually have to watch Jimmy Fallon......OK maybe not....
hlsl shaders for maya have hard-coded lights, light 1 is a directional light - lights 2 and 3 are point lights link the proper light type to the light 1, 2, 3 slots.
1: Ferdinand! 2: If you're out here, who's that in there? 3: Her name was Rosanna. Why Rosanna? She had such a beautiful nature. 1: Oh, Ferdinand... 3: I can't take it anymore.
1) Create two teapots with names Teapot001 and Teapot002 2) unwrap Teapot002 inside 3ds Max just to see how the code will work 3) execute this ( This code will copy the map channel 1 of unwrappedObj(Teapot002) and will paste it to originalObj(Teapot001) The last 3 rows are not important to the script that you need.
For the maths geeks, the colours are calculated as follows If C0 > C1 then we have 4 colours in a 4x4 block C0 = Stored 565 C1 = Stored 565 C2 = 2/3 C0 + 1/3 C1 C3 = 1/3 C0 + 2/3 C1 When Zero alpha is needed in the 4x4 block then the following is used if C0 < C1 then we have 3 colours in a 4x4 block and 0 C0 = Stored 565…