UE4 still has a real-time lighting solution, just the SVOGI got scrapped completely. Some more info here: http://www.dsogaming.com/news/epic-games-tim-sweeney-explains-lack-of-svogi-in-unreal-engine-4/
"Cry Engine is three years ahead of Unreal Engine 4" - Crytek Well that remains to be seen, their light propagation volumes in Crysis 2 didn't seem that awesome, the change in volume subdivision in the distance was really apparent in tight areas like sewers.
New Unreal Engine 4 Game Announced from the Dev of Blacklight Retribution: http://youtu.be/vNNsXjSwxBc Lots of marketing gibberish but interesting to know. I hope we UDK users will also get the chance to get our hands on the engine.
Masks (the rgb channels in the video each contain a mask, you could in theory fit 4 masks into one file) and LERPs. Each seperate material needs its own mask, you can chain the lerps together to get the final results.
anyone see this yet, awesome looks like a new UI. Actually show him working in engine in realtime, everything seems to be going like crytek love it http://www.ign.com/videos/2012/06/08/unreal-4-engine-development-demo
Could someone tell me, that If I were to learn this tutorial from Eat3D about the particle system in UDK, that I could do the same in Unreal Engine 4? Or would the particle system just strictly apply to UDK? http://eat3d.com/advanced_vfx1
Looks pretty cool Epic, but where is the gameplay? This expert here can see behind your tricks :poly142: http://www.pluggedin.co.uk/article/unreal-engine-4-debut-unlikely-on-xbox-720 On a serious note, can't wait to see the reveal at E3.
ScottP, so this explains why Play Station 4 elelmental demo doesn't look even nearly as impressive as last year's PC version of the same demo. [ame="http://www.youtube.com/watch?v=tn607OoVoRw"]Unreal Engine 4: Real-Time PS4 Tech Demo[/ame] I hope they'll at least keep the PC version of the engine intact. Infiltrator demo…
True, but I don't think people will want to drop lightmass anytime soon. The indirect lighting seems to have gotten a huge upgrade in Unreal 4. Working on environments that depend mostly on indirect lighting has become much more enjoyable rather than frustrating. I also feel much more in control, in Unreal 3 you always had…
Awesome, cant wait to give that a read. Though I cant help but be disappointed that every time I see a reply to this topic. I keep hoping I see the words "Unreal Engine 4 released to the public" like with UDK. I have a feeling though that may not happen for quite some time.