pay close attention., they may seem close but they dont line up. as for Troy's models there are subtle variations he makes to each of the faces he makes, eye shape, cheek bones, head shape, etc combined with his overall execution that makes this work far more unique in his separate pieces. he may have a recognizable style…
Haha yeah it's true. This one actually didn't start out as another personal project, it's actually the model and texture from a (realtime) art test that I did (and I guess didn't get the job for), and I decided that I wanted to do a vray breakdown of it where I would eventually put the vray scene, the shader and the model…
Thanks guys. Mr Significant - Not sure to be honest, there have been some discussion around the forums recently about whether it is best to start off learning zbrush, or start off learning the more technical 'bread and butter' skills like poly modeling (is that what you mean by 'theory'? or did you mean like anatomy…
Wow, this is some epic and interesting discussion we've got here. While i agree that there is some average proportions we can use out there, as dirigible has shown, i'm still more on MM's side. Because even though these average propotions might looks accurate, they remain "average" and don't take into account all the…
Hi Ysalex, fantastic work, great anatomy and pose. I don't know if you plan on keeping this lighting and scene setup, but i know that you could add something more, there is a little bit more work to do on the lighting and composition of your image. I've made a paintover and a comparison image so you understand what i mean.…
Okay, took in the crits, made some changes. This is my final final, need to move on. Ferg - thanks for the paintover. I like some of the edits you suggested. I did make some changes, but they were mostly to the mouth (I believe) and nose, although they might not be so visible. Felixenfeu - I totally get why you don't like…