thanks, great to hear ^^ and yes, that's actually the first thing on my agenda once I get the soft brush working: getting the UI up and running properly, and more user-friendly. I have some images ready and waiting, they'll be included in the next update also, I just modified the .rar file: the whole thing was confusing…
There is nothing "incorrect" about the shader or in the shader in your link. The flowmap in the link you posted contains +U +V and -U and -V deformations in the red and green channel. The issue here is that the neutral/non deformation color has to be a perfect grey color, 50% white. Since we have a 0-255 range the correct…