[ame="http://www.youtube.com/watch?v=m95FEq21kY4"]rooftop jumping fun - YouTube[/ame] finally managed to get two different landing states to fire off depending on how far you've been falling. did a couple of buildings that you can jump down from just to celebrate :\ http://thatanimator.com/dump/beeunity/ playable like…
BCos -- Nice, looks like you put a lot of work into this! -The big guy's walk cycle is alright, but he seems pretty light and tip-toey for someone so bulky. Consider having him stomp about more, and I'd suggest having his arm swing heavily at his side. -The ninja's inital jump and fall looks okay, but try having more speed…
suburbbum: Dude, that weapon looks B.A. I really like the details in the mace head and the bottom hilt piece. Quaggs: YDG? :) PogoP: Looks good! I like your lighting, and your texture work is excellent. Just wanted to point out a seam running on the inside of the moped. I'm currently battling a seam in my scene that I…
yo dog your tactical soldier is charging the rifle with the wrong hand that's what that square shaped attachment to the charging handle is for, it's to help you charge the rifle with the left arm. everyone is trained to use their offside hand to charge the weapon because it takes time away from being able to fire take when…
Sweet critique! I agree that I haven't greebled it out, and I have an inner debate on whether or not I want to. I was going for more of a clean shape design that I would dirty up with dents and scratches and stickers and labels later. The screens will also have brightly colored logos and graphics on them eventually. Would…
hey thanks a ton! :) yeah the space-spamming is an issue still, haven't bothered with it. shouldn't be too difficult to add a slight delay between the jumps, just to let the land animation play out at least a couple of frames. thank you! I'm not a programmer of any sort.. what I have managed to salvage together now is…
@Pumpkin: Sculptris is completely free, so you should give it a try to see if it works for you. It's a great concept to mid poly program. I personally favour it for the early process of coming up with the silhouette, and blocking out the forms as I find it to be quite quick. Drawback is that you need to have a beast of a…
@Alberto Heya dude! thanks for getting stuck in :D I think you're right about the damage to the bumpers, I doubt ill be vastly changing the silhouette of the car without severely damaging it (which Id love to do, but seems a shame seeing as ive put so much work into the body of the car!) The areas where the bumpers are…
Looks nice, but indeed you're not quite there in terms of nailing the 3S style. Things that stick out to me: -Outlines look pretty unrefined. It looks like you've attempted some anti-aliasing, but for the most part those attempts ended up turning into pillow shading and a layer of banding inside your outlines. The bottom…