@Fred2303: wow good job dude, i would try and go for a hard spec on the hard surface parts to create material contrast with your leather and cloth. besides that the textures look pretty much perfect. :o calling the high poly sculpt done time to go low, but first catch some sleep xD goodnight polycount
At first glance it was hard to tell what side was the floor, kind of hard to describe but it made my feel disjointed. It could just be the position of the camera. As for the floor I feel the light pieces coming up in the middle would not be very good for walking as people would likely trip on it. Just have to remember to…