ScoobyDoofus: I agree with Talon. What struck me the most with the older version was the overall contrast of the flesh colours. It's a catch 22 because although it looks more realistic, the other older one looked better IMO. With that said it would be pretty strange to see someone in real life with exaggerated skin colour…
Amazing detail, and I love the overall shape that makes me wish I had Zbrush. my critique is Animation related since this armor has no joints in its arms and shoulders(concept wise it seems like they are all covered in what looks like seamless non-deform-able hard surface plates) I know you probably don't make this for…
Now thats an interesting topic! ;) I like it. However, if you are going for a realistic downtown area, you need much more buildings to be placed into the empty spaces. Isn't the whole point of building skyscrapers to get more space for offices and stuff when the whole ground is already covered with buldings? But, at the…
Something I did for no reason in about six hours, I'd really like some feedback, I wasn't going for realistic, nor to I know how to do a bake of a high poly to a low, so it's about 2 million polys:P I've only been modeling for about 4 months, I hope this isn't too bad. I don't know what style I was really going for. ALSO:…
Hey man I know whats it like to try and get a critic on here, so I thought I would help you out. You have a few issues to work on here, but mostly it's your proportions and costume design. For proportions you should google some reference whenever you're working. Here's one I found really quick to help.…
The current progress on my Banjo-Kazooie scene. I still haven't sorted out a lighting set-up as of yet, as Maya keeps crashing whenever I try to add a second UV set to the rug for lightmaps (As evident mainly in the last image). I have altered the texture colours to more closely mimic the original scene. As well as this, I…
@Fingus Thanks man! Yeah, looking at them now I think they could use a touch of contrast. Will need to see once I have the whole scene done how it all comes together. No shader blending, just Photoshop :). I like the new big booty direction cg girls are going these days. I have been modeling my girls with WAAAYYY too big a…
@pogop, starting to look great dude, the materials could do with being defined better (most on the scooter), but thats down to whether you're going for a realistic style (which CE3 is more suited for) or a more stylised route. That being said, you've chosen a great environment to create in the engine as you've made use of…
Cross post from my thread: Me again... It seems that an environment is never truly finished, and as such I have: - Added more intense light shafts in the water. - Added a low-lying Fog Volume (as HeightFog actors can't stack on top of an ExponentHeightFog actor) to darken the scene the lower the camera is. - Tweaked with…
benji: thanks a lot for the help. I did a bunch of poly reducing in favor of baking parts on instead of having geo. I know I could take the reduction a bit further, but hopefully this will end up being a happy medium in terms of detail. Total tri count without the cord is 1,834 I'm gonna make cards to replace the cable…