there is already a stich tool, but it kinda isnt really nice to work with it since it only moves the vertices that are part of the edge together and not the whole island which makes working with it kinda pointless since you need to manually move the islands together or you will get a really strange effed up mess i wish…
Lets be realistic here, I know its cool to be "indie" and hate on the big guys simply because they are exactly that - the big guys. Every studio that i've ever worked for has done serious software evaluation, and they settle on one of the big three, Max, Maya and to a lesser extent XSI because the other tools out there can…
hmm after scaning through comments here people went all out war on which software is best and what Industry uses and forgot to help our man here who wants to learn lol. In my 11 years exposure to 3D arts I started with Kinetix 3Ds Max 3.5 and have since kept learning new softwares from Adobe packages to Maya and now…
It's mostly due to being very non-seperated from the rest of the tools, you use the uv editor much like you would use the regular mesh tools and nearly all the stuff like snap and grid tools work the same, I don't know much about any of the proper addons of plugins to fix the uv editor in max, but the basic one suffers at…
Lol what, suddenly knowing more than one app makes you a worse artist? Look its cool that you're a blender guy and Its not surprising that you would get a bit butt-hurt over this sort of topic but i'm simply being a realist. I hate Max and Maya equally but still have the common sense to recognize how widespread their use…
Lightwave, Softimage, Cinema4d and variety of other lessers apps that started around the same time as Max/Maya did have had plenty of money too, and they couldn't buy market share. At some point the tools that are industry standard are so for very valid reasons, not because of money-stuffing conspiracies. Maya was industry…
Not that I know of. There are several hard coded key binds that you can't change so there is a good chance that you're going to hit some kind of stumbling block that stops you from setting one up on your own. I'm all for setting up custom key binds that speed you up (keybinds that make ergonomic sense not literal sense)…
There is also the issue of custom tools created specifically for the 3D program the studio uses. It's a pretty big pain in the ass to create a few different versions of those tools just to cater to an artists individual taste in software. Even if you import your meshes to their app of choice to use the tools they write and…