While we're at it, I'm running into another problem with the shader. At work whenever I make a material into the Xoliul material, it shoots an error at line 2362. The line reads: filePath_Diffuse = (delegate.diffuseMap as string) The error makes sense. It says: -- Runtime error: Error opening bitmap: C:\Program…
Yea I just reinstalled the shader and I'm getting the same thing as SeguSh and Nebz. UAC is off Running as admin Max2012 is a fresh install w/sp2, no other plugins/scripts/customizations. running in DirectX viewport mode .NET framework is up to date both .fx files were copied properly during installation. I'm not sure what…
HI Xoliul, I checked the light colour via your UI, but its still White by default. This is an odd problem but I'm not that fussed about max 2012 anyways. Aside from the improved Graphite tools and UV stuff, its really not worth it. and it runs so much slower than max2010.. I do wish we could strip Max down to a few bare…
Ok so I seem to be having issues. When I first tried installing I got this error. So I read the help and then ran max as administrator snd installed using the Run Script function in max. The shader seemed to have installed fine. I loaded it to one of my empty slots and applied it to a model I am working on. I try to use a…