Mikhga: Don't be afraid to use the extra polys to make the crate look better. Even source engine games back in 05(?) were able to handle the extra geometry. And if the barrel is 360 polys, and the crate is 6, that's 60 times more polys from one to the other, and presumably if they're going in the same engine, it shouldn't…
A quick update. Haven't decided what chapter to do them, making up my own. These are shots from the max viewport, nothing fancy. Here's the wires with normal: For the hires sculpt I used Max subd (turbosmoothing) and Mudbox. Main objective was to learn Max 2010's graphite modelling tools. Loved them, did quite a bit of…
Hey thanks for the great feedback guys! I noted them all down on a check list, here's hoping newer decisions haven't interfered with them heh. I am perhaps alittle worried that choosing such a strong colour for the hair overpowers the rest of the colour scheme? despite making her stand out abit more... :/ Bill Lowe, I…
*from the mists of obscurity something emerges to seek feedback* But first... Hey Spitty real nice polypaint on that fella! [SF]Three9 I really like the concept for your lizard warrior and nice start on the texture so far. I know its still early days so ignore me for now heh but I would paint a stronger light source on…
Thanks e-freak, but as n88tr quoted the older image maybe you didn't see the progress :) http://airborn-studios.com/projects/2011/portfolio/owl_huntress/frenja_06.jpg i already put a bit more work into the the head, in image 05 the face wasn't sitting right in the head and the head was facing downwards too much, i reworked…