Dude, that's awesome... you've come a really long way, I remember your diffuse-only CS skins from years ago. Model looks pretty damn accurate to me. Really nice texture work, it looks believable and realistic without having too much damage or overdetailing. The synth texture looks a bit like it has stretchmarks on it or…
Thanks everyone! :) swizzle & zwebbie - hey thanks guys. originally i was going for a more stylized approach with this, but recently when I came back to it I decided to go more realistic with it. I'll agree at this point based on the images ive posted the face is a little boring, but hopefully I can change your minds about…
Putting together my portfolio... finally... Anyhow, updating a lot of my work. 5800 polys currently. Shoulder pads aren't optimized. Should end up around 5000. For the other details (joint ridges, vents, armor panels) I'm rendering those in one large sheet with the uv's laid out to guide me. I'll then cut those details out…
thanks mask :) So, I don't know how much time you spend looking at guys ass cracks but the top of this guys looks a bit to deep, it should really kinda smooth out a bit more. Not too much, but enough so that it looks like a natural fold between the muscles. a quick google image search should show you what I mean. pro-tip:…
sltrOlsson: P90 rules ! love this part ! looking good! love it, remind me young Pete Postlethwaite (RIP) I think you can tweak some shape to bring it more realistic, like maybe rebuild near the zigomatic bone on the side, the gobale shape of the mouth, the shape of the "down lips " more like a "W", the mouth corner look…
Sweet tech HAL, the design is funkalishous! altho it looks like she'd have trouble bending her legs, unless its pvc or sim? Lizard men are cool, nuf said ;) Nice wires Dreamer, not quite sure whats going on with his nipple topo tho.. :P Love it Pixelherder! nice and gritty. I've saved that armored Siege Tower, it's a sexy…
My take on the splash damage env test. As I couldnt actually find the actual spec, I just went off on my own and not really worried about the actual poly count :poly124: Keeping it realistic though! So, anyway, its my first UDK experience.. so I`m a total noob still. Its also not finished quite yet.. ***Oh yea.. The Wire…
Fuse: Actually, his proportions are spot on if you're going for realistic proportions. Yes, they're not the ideal man. But no-one is the ideal man. I'm totally failing at 3d right now, guys. :( So I'll be doing plenty of 2d for the next little bit. Early concept art for my brother's up-coming boardgame "Small Armies." I'll…
richithekiller: She's lovely! Very well done. Very realistic. The eyes in particular are reading quite well. I would love to see those shots at even higher res/closer or maybe a turn around just to see the spec play on the skin & eyes. As for crits, I'll just echo that I feel the spec on the hair is letting the piece down…
@ Lachtan: looking sick bro. I can tell the area at the bottom of the A pillar still needs some work and I think you could tighten up the front middle part of the hood where the trim comes together. other than that the surfaces are looking clean man :P Good luck going foreward! Just got Ryan kingsliens new book "Sculpting…